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Author Topic: Are Post-Shader possible?  (Read 2908 times)
Abaddon
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« on: September 09, 2009, 12:56:24 pm »

Hi everybody,

Im experimenting with Shader at the moment. Im currently working on a Windows XP System. Has anybody tried Directx10 shader on Vista yet?
But to get to the point: Is it possible to use post-shader? I mean shader, that really apply to the whole scene AFTER everything has been rendered. (including videos and 3D Objects)
I wonder, because I have no idea at which point I could write it, except maybe directly in the Engine-Node.But since it is always part of an appearance-Node...

Any suggestions?

thx
Maik
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marsuek
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« Reply #1 on: May 22, 2011, 05:09:59 pm »

Hi,

I know that time has passed, but I just was wondering about the same issue and maybe found the solution in the docs. I'll give it a try.

http://doc.instantreality.org/documentation/nodetype/RenderedTexture/
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yjung
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« Reply #2 on: May 22, 2011, 08:18:13 pm »

RenderedTexture is one way, but you can also have a look here:
http://doc.instantreality.org/tutorial/post-processing-basics-foreground-and-overlays/
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