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Author Topic: Best Practice for x3dom export  (Read 1302 times)
chris1111
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« on: February 26, 2016, 03:22:36 am »

Hi - I'm trying to use Instant Reality export to export a model to use in x3dom

This x3dom example uses binary geometry.
http://www.x3dom.org/x3dom/example/CSShader-ObjectSpace/

I hope to use Instant Reality to export a mesh with all the same features:
This means I need to export the following files:

foo_.xhtml
foo_indexBinary.bin
foo_coordBinary.bin+8
foo_normalBinary.bin+4
foo_texCoordBinary.bin+4

Does anyone know the all the correct settings for Instant Reality
in order to get this output? I have managed to reproduce this file structure, but without the +8 and +4 suffixes, and I can't get the model
to be recognised in x3dom.

I don't know what the +8 and +4 suffixes mean.

Also are there any rules for the source mesh?

Thanks for any tips - and if there's a manual for this plugin,
or a tutorial,  let me know!
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