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Author Topic: instant application terminates -> 'std::bad_alloc'  (Read 2639 times)
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« on: March 02, 2009, 02:18:27 pm »


has anyone an idea what this message means in my case:

terminate called after throwing an instance of 'std::bad_alloc'
what(): St9bad_alloc
Abort trap

i remember that similar messages have something to do with to less RAM memory.
but in current case i only move the present viewpoint (of objekts which are rendered in a RenderedTexture) for example or i set some objects to render='true' to get this crash - thus the initiating activities do not need additional memory?!

thanx for a tip
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