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Poll
Question: Which compiler would you use?
VS 2010 - 0 (0%)
VS 2012 - 0 (0%)
VS 2013 - 8 (88.9%)
MinGW - 1 (11.1%)
Total Voters: 9

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Author Topic: Future development of Instant Reality based plugins  (Read 3321 times)
tfranke
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« on: January 22, 2014, 02:52:25 pm »

As outlined in the blog post, we want to switch our internal build machines on Windows from the current Microsoft Visual Studio 2008 to something more recent.

Which version of Visual Studio are you currently developing with and which version of Visual Studio would you prefer for developing Instant Reality based plugins (i.e. InstantIO plugins or Instant Reality SDK nodepools)?
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synchromesh
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« Reply #1 on: January 22, 2014, 03:24:05 pm »

I'm not developing IR plugins or anything at the moment, but I am finishing up a big project using VS 2008 (amongst other things) and I'm upgrading to VS 2013 for future projects (including VR work). So I'd vote for that.
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tfranke
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« Reply #2 on: January 22, 2014, 03:32:34 pm »

Yep, I'd go for the newest version too, but there might be dependencies from other closed-source vendors which rely on specific versions.
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robertf
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« Reply #3 on: January 22, 2014, 03:42:04 pm »

What about mingw?
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tfranke
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« Reply #4 on: January 22, 2014, 03:43:22 pm »

Added!
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Pellaeon
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« Reply #5 on: April 29, 2014, 12:48:48 pm »

I mainly use VS 2013 Update 1 (waiting for update 2). A newer version would be much appreciated. This would enable to use the latest C++11 features.


Best regards

Pellaeon
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tfranke
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« Reply #6 on: November 11, 2014, 02:46:28 pm »

Hello all,

we have decided to move towards Visual Studio 2013 and are in the process of setting up a new build.

Cheers
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