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Author Topic: Volume Rendering in AR  (Read 2328 times)
chaoslink
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« on: April 11, 2011, 11:50:11 am »

Hi

I'm relatively new to x3d and was wondering wether anyone would be able to help

I'm creating an augmented reality application and am trying to overlay both a normal polygon model and a volume rendered model into the scene. I am able to render both in a file with no background, i am also able to render the polygon model infront of the video in my augmented reality file. But as soon as i try to add the volume rendered model in my augmented reality scene, both models dissapear.

The Volume rendering is implemented using the volume data node.
I thought perhaps the polygonbackground the video is textured to was obscuring the models? but i have been unable to fix this.
 
If anyone could help i would greatly appreciate it

Thankyou
« Last Edit: April 11, 2011, 02:26:16 pm by chaoslink » Logged
chaoslink
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« Reply #1 on: April 13, 2011, 10:53:43 pm »

Could the problem be video and volume rendering are both using texture memory simultaneously, does instant reality support this?
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