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Author Topic: VRM2  (Read 5602 times)
steveSmith
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« on: April 23, 2007, 07:29:30 am »

Installed well for me and loaded some very big VRML2 files which renederd fine.
It would be nice to see a few more navigation features such as hotkeys like Contact.
Will VRML2 continue to be supported?
We are holding back from X3D until vrmlPad at least handles classic coded X3D.
Love the real time shadows. How does it handle big scenes? Any samples of big city models ?   
 
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jbehr
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« Reply #1 on: April 23, 2007, 06:40:39 pm »

Installed well for me and loaded some very big VRML2 files which renederd fine.
Great!

It would be nice to see a few more navigation features such as hotkeys like Contact.
Well, you can use the arrow-keys and some keys to switch between nav-modes (e.g. 'w' for walk). Use 'space'-key to switch to the key-mapping page to get all current key mappings

Will VRML2 continue to be supported?
Yes. You can even mix X3D/VRML Proto/inlines

We are holding back from X3D until vrmlPad at least handles classic coded X3D.
Well, you can 'teach' vrmlPad to support the x3d-node-types. More later on.

Love the real time shadows. How does it handle big scenes? Any samples of big city models ?   
These are really test-fiels. We will provide more and bigger examples in the future

regards
  johannes
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torsten
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« Reply #2 on: November 02, 2008, 02:49:00 pm »

Hi,

is there any news on the vrmlpad x3d config files? We are using vrmlpad for authoring with instantviewer.

Thanks,

Torsten
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yjung
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« Reply #3 on: November 03, 2008, 01:57:47 pm »

Hi Torsten,

somewhere in the Installer there should be a systemProto.wrl
If you can't find it, here is a fresh proto file for use in VrmlPad.

Bye
Yvonne
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torsten
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« Reply #4 on: December 02, 2008, 09:43:48 pm »

Yvonne,

many thanks! I just found your post a few minutes ago and added the Avalon protos to vrmlpad. No more complaining on syntax and code completion! What a service  Cheesy

Torsten
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avg
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« Reply #5 on: March 03, 2011, 03:50:02 pm »

I wonder whether systemProto.wrl (systemProto.x3d) needs actualisation, because VRMLPad often shows "Syntax Errors" in files from your tutorials or examples. For instance in your example "test_renderedTexture.wrl" is used the construct:
<RenderedTexture DEF='RT' minFilter='linear' magFilter='linear' ... </RenderedTexture>

but in the documentation of "RenderedTexture" neither 'minFilter' nor 'magFilter' field is described! Further in the same example is used:
"<ComposedShader DEF='com'> <field accessType='inputOutput' name='tex' type='SFInt32' value='0'/> ...</ComposedShader>

Again, 'tex' is not mentioned in the documentation of "ComposedShader".
Please check and update systemProto if necessary!

Regards,
navg
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yjung
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« Reply #6 on: March 06, 2011, 08:15:06 pm »

Hi, you're right, the file is a bit outdated. Attached you'll find a new version, which should also be included within the next daily build.

Quote
[...]
but in the documentation of "RenderedTexture" neither 'minFilter' nor 'magFilter' field is described! Further in the same example is used:
[...]

Fields that internally are marked as deprecated are not included in the proto file...
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