instantreality forum
news: Welcome to the instantreality forums!
 
*
Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2017, 10:30:35 am


Login with username, password and session length


Pages: [1] 2 3 ... 10
 1 
 on: November 13, 2017, 02:39:01 am 
Started by pyth7 - Last post by pyth7
Hello,
In regards to my previous post on the most recent 64 bit Windows version of Instant Player not playing .wav files, the 2.1 x86 Instant Player does play .wav on my new win 10 system.

Russ Kinter

 2 
 on: November 07, 2017, 03:56:03 pm 
Started by pyth7 - Last post by pyth7
Hello,
I removed my previous post because I have resolved sound issues in other VRML browsers, but not Instant Player. I have included a simple test file that works in all other x3d/vrml browsers but not IP.
IP console output:
LOG   Avalon    Init: 12/286, V2.8.0 build: R-36098 Jul 27 2016 Windows x86_64
FATAL   S3    Unknown S3 backend default; can not create
WARNING   S3    Could not create S3 backend: default
LOG   Avalon    CDF parsing (0.009s): 631 Node-Types defined
FATAL   S3    Unknown S3 backend default; can not create
WARNING   S3    Could not create S3 backend: default
LOG   Avalon    Remove RenderAction

Here are my system specs. For some reason these specs which I copied off a console say Windows 8, but the OS really is Win 10 pro. Also not stated is the audio which is Realtek

CPU
==========
Intel64 Family 6 Model 158 Stepping 9
Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
Speed: 2496 MHz
Logical Processors: 4
Hyper-Threading supported ( 2 logical processors per core )

Memory:
==========
Physical Memory: 3948 MB

OS:
==========
Microsoft Windows 8 Professional (build 9200), 64-bit

Screen:
==========
size:   1920 x 1080
dpi:   120

Graphics card:
==========
description:
   NVIDIA GeForce GTX 1050 ()
driver version:
   22.21.13.8477
driver date:
   6-29-2017
memory size:
   4095 MB

Thanks Russ Kinter

 3 
 on: October 10, 2017, 11:44:55 am 
Started by prenner - Last post by jgrix
any ned developments for Oculus CV1 upcoming? There is still interest in InstantReality platform...

 4 
 on: December 15, 2016, 07:07:01 pm 
Started by mak - Last post by mak
but another version converted by Instant Reality converter (VRML to X3DOM):

*******************************************************

<!DOCTYPE html>

  <head>
    <meta http-equiv='Content-Type' content='text/html;charset=utf-8'>
    <link rel='stylesheet' type='text/css' href='http://www.x3dom.org/x3dom/release/x3dom.css'>
    <script type='text/javascript' src='http://www.x3dom.org/x3dom/release/x3dom.js'></script>
  </head>
  <body>
    <x3d id='someUniqueId' showStat='false' showLog='false' x='0px' y='0px' width='400px' height='400px'>
      <scene DEF='scene'>
        <viewpoint orientation='0 1 0 -0.5' position='-6 0 10'></viewpoint>
        <navigationInfo headlight='false'></navigationInfo>
        <transform translation='-2.5 0 0'>
          <shape DEF='Sciana'>
            <appearance>
              <material diffuseColor='1 1 0'></material>
            </appearance>
            <box size='5 5 0.1'></box>
          </shape>
        </transform>
        <transform rotation='0 1 0 -1.57' translation='0 0 2.5'>
          <shape USE='Sciana'></shape>
        </transform>
        <transform rotation='1 0 0 1.57' translation='-2.5 -2.5 2.5'>
          <shape USE='Sciana'></shape>
        </transform>
        <transform translation='-2 2 2'>
          <shape>
            <appearance>
              <material emissiveColor='0 0 1'></material>
            </appearance>
            <cone bottomRadius='0.5' height='1'></cone>
          </shape>
          <touchSensor DEF='Wlacznik'></touchSensor>
          <pointLight DEF='Swiatlo' on='false'></pointLight>
        </transform>
        <script DEF='turnonlight'>
          <field accessType='inputOnly' name='lightswitch' type='SFTime'></field>
          <field accessType='outputOnly' name='on' type='SFBool'></field>
          <field accessType='initializeOnly' name='onoroff' type='SFBool' value='false'></field><![CDATA[javascript:
      function lightswitch(){
         if (onoroff==true) {
         onoroff=false;
         on=false; }
         else{
         onoroff=true;
         on=true;}
      }]]>
        </script>
        <ROUTE fromNode='Wlacznik' fromField='touchTime' toNode='turnonlight' toField='lightswitch'></ROUTE>
        <ROUTE fromNode='turnonlight' fromField='on' toNode='Swiatlo' toField='set_on'></ROUTE>
      </scene>
    </x3d>
  </body>
</html>


*******************************************************


does not work.



what is wrong in above code?


Thank You

Mak


 5 
 on: December 15, 2016, 07:03:01 pm 
Started by mak - Last post by mak
I did it like that:

**********************************************

<html>
   <head>
    <meta http-equiv='X-UA-Compatible' content="IE=edge"/>
     <title>OnOff</title>
     <script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'></script>
     <link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'>

<script>
     function switcher()
     {
        if(document.getElementById("pl").getAttribute('on')=="false")
           document.getElementById("pl").setAttribute('on', 'true');
        else
           document.getElementById("pl").setAttribute('on', 'false');
     }
</script>

 
   </head>
   <body>

<x3d width='500px' height='500px'>
      
<scene>

<transform translation='-2 2 2' rotation='1 0 0 0'>

 
<shape onclick="switcher();">
   <appearance>
     <material emissiveColor='0 0 1'></material>
   </appearance>
<cone height='1' bottomRadius='0.5'></cone>     
  </shape>

<PointLight  id='pl' on='false'></PointLight>

      </transform>


<Viewpoint position='-6,0,12' orientation='0,1,0,-0.5'></Viewpoint>
<NavigationInfo headlight='false'  type='none'></NavigationInfo>

<Transform translation='-2.5 0 0'>
  <Shape DEF='Sciana'>
      <Appearance>
         <Material diffuseColor='1 1 0'></Material>
      </Appearance>                 
         <Box size='5 5 0.1'></Box>
</Shape>
</Transform>

<Transform translation='0 0 2.5' rotation='0 1 0 -1.57'>
  <Shape USE='Sciana'></Shape>
</Transform>

<Transform translation='-2.5 -2.5 2.5' rotation='1 0 0 1.57'>
  <Shape USE='Sciana'></Shape>
</Transform> 


</scene>
</x3d>
   
</body>
</html>

*****************************************************


is working



 6 
 on: December 04, 2016, 01:25:59 pm 
Started by neiderer - Last post by neiderer
Anyone have time/help converting a X3D script for .xhtml viewing in 
a web browser, say Mozilla Ff?

I can provide the X3D (works fine in BS Contact, Xj3D, ...)  I am not
yet comfortable with HTML/XHTML event model :-(

I can provide code.

Thank you!

Andrew M. Neiderer
andrew.m.neiderer@gmail.com

 7 
 on: November 28, 2016, 11:38:42 pm 
Started by linuxRiemann - Last post by linuxRiemann
Hello , I'm trying to change pitch of an audio clip node:

<Sound>
   <AudioClip  DEF='aclip' loop='false'   pitch='1'  url='"frase.wav"' />   </Sound>

<ROUTE fromNode='TouchSensor' fromField='touchTime' toNode="aclip" toField="set_startTime"/>
This code allow me to start the clip for first time.
I need to rewind the clip after the first time it plays in full,then change the pitch  dynamically, this for n times.
Note: i can't loop "true" because if i do i can't change the pitch because isactive field became true.
Could someone help me??

 8 
 on: November 24, 2016, 06:42:48 pm 
Started by mak - Last post by mak
Hello,



Trying hard, but ... no results ...

Can somebody help me to convert this VRML file into X3D?


Old VRML file:

*********************************************************

#VRML V2.0 utf8


Viewpoint { position -6 0 10
       orientation 0 1 0 -0.5 }

NavigationInfo { headlight FALSE }

Transform {
 translation -2.5 0 0
 children [
   DEF Wall Shape {
      appearance Appearance {
               material Material {
                     diffuseColor 1 1 0 }
                       }
         geometry Box {size 5 5 0.1}
         }
         ]
    }
Transform {
  translation 0 0 2.5
  rotation 0 1 0 -1.57
  children [ USE Wall ]
}

Transform {
  translation -2.5 -2.5 2.5
  rotation 1 0 0 1.57
  children [ USE Wall ]
}

Transform {
translation -2 2 2
rotation 1 0 0 0
 children [
   Shape { appearance Appearance { material Material { emissiveColor 0 0 1}}
      geometry Cone {height 1
                bottomRadius 0.5}
         }
   DEF Button TouchSensor {}
   DEF Light PointLight {on FALSE}
   ]
}

DEF turnonlight Script{
   eventIn SFTime lightswitch
   eventOut SFBool on
   field SFBool onoroff  FALSE
   url "vrmlscript:
      function lightswitch(){
         if (onoroff==true) {
         onoroff=false;
         on=false; }
         else{
         onoroff=true;
         on=true;}
      }" }

ROUTE Button.touchTime TO turnonlight.lightswitch
ROUTE turnonlight.on TO Light.on


***********************************************************


Thank You


Mak

 9 
 on: November 23, 2016, 06:06:39 am 
Started by Hackidopobraniax - Last post by Hackidopobraniax
Counter Strike Global Offensive - kontynuacja najpopularniejszej strzelanki, która wh cs go została wydana w sierpniu 2012 roku, siedem lat po premierze. Counter Strike GLobal Offensive aimhack cs go gra. Gra multiplayer typu FPS, zawierająca kilka znanych wszystkim klasycznych map, pochodzących z poprzedniej wersji gry. Zawiera nowoczesny system, pozwalający na dobór przeciwników, odpowiadających naszym umiejętnościom. Program jest niewykrywalny, zawiera najważniejsze funkcje, ułatwiające grę. Używanie funkcji 1 Hit 1 Kill większa szanse bana, dlatego zalecamy nie używania jej na publicznych serwerach. Program zawiera bramkę proxy automatyczną, wzbogaconą o anty-ban system. Standardowo, baza danych chroniącego nas Proxy została uzupełniona w dodatkowe adresy IP, pozyskane z całego świata. Zainstalowany został również aplet odpowiedzialny za aktualizacje. Aby sprawdzić, czy posiadamy aktualną wersję oprogramowania wystarczy kliknąć przycisk „Update”. Instrukcja użytkowania aplikacji sprowadza się jedynie do pobierania i wypakowania CS GO Hack Wallhack/AimBotz naszego serwera z linku dołączonego na dole strony. Obowiązuje zakaz odsprzedaży i udostępniania programu na innych stronach bez zgody autorów.

 10 
 on: November 22, 2016, 01:42:18 pm 
Started by TKDPorfiri - Last post by TKDPorfiri
Good info, With thanks.

Here is my web site: warehouse voucher codes (speaking of)

Pages: [1] 2 3 ... 10
Powered by SMF 1.1.15 | SMF © 2011, Simple Machines